"Great art is about conflict and pain and guilt and longing and love disguised as sex, and sex disguised as love."
-Almost Famous

Sunday, October 23, 2011

Do Virtual Worlds Have a Place in PR?

One of this week's topics is the idea of virtual worlds and their role in social media for companies. Personally, no matter how much you tout virtual worlds, I don't think I'd be convinced that they have a place in true PR practices. Many companies have used virtual worlds like Second Life to promote their brand, they would even make whole islands for their virtual target audiences to visit. However, the question that they should really be asking themselves is, "is it worth the effort?" 


Consider how many people you are actually engaging and how you're engaging them when deciding to put the time, energy and resources into building a virtual world presence. How big are the audiences? As of 2011, Second Life has about 1 million active users. But how active is active? I could create a Second Life account and play for 2 days and then log on next month and still be considered active. So when you really look at that 1 million people, you have to consider that a chunk of that number will not really be present. And then, you should think about how many of those 1 million users would actually want to listen to your message on Second Life or visit your island. How many of those users actually fall into your target audiences? How do you even know? 


These are questions that I think a lot of companies need to ask themselves before committing to a presence in a virtual world because I really think that there are much better and more efficient ways to reach those same audiences. Having an appearance in Second Life may have helped the Obama campaign, but considering what you're sacrificing, will it really help your company?

1 comment:

  1. I found this post to be interesting because I was thinking the same thing when I recently created a second life for the tweet up event in this class. I personally would not use a virtual world, but we do know that people do. One of the problems with PR using certain PR strategies, is that many social networking sights are for just that, users want to be social with their friends. It is not a place that people (at least originally) wanted to go to be solicited. If second life is anything like the sims/chatroom combo that it seems to be to me, people want to go and interact with other users and not be bombarded with adds. Especially if it isn't as far reaching as other mediums, is it really worth it? I am not sure.

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